top of page
A rogue thief sneaks behind a target to assasinate the victim.

Factsheet

​Release:

Q1 2020


In Development Since:

September 2017
 

Platforms:

PC, others TBA
 

Studio:

Chase Tail Games, based in Tucson, Arizona


Website:

chasetailgames.com

 

Twitter:

twitter.com/chasetailgames
 

Facebook:

facebook.com/chasetailgames
 

Media Contact:

info@chasetailgames.com

Description

Strings of Ambivalence combines the fast paced action of side-scrolling platformers with the intense decision making layer of role playing games. As the heir to the Jarl of Af Loven Keep, embark on a adventure to save your father and sister, and journey across rich, dangerous, untamed environments towards the heart of Island of Goa. Every step of your story will unfold many secrets about the world you thought you knew so well, and also facts about your own nature as an Ambivalent.

​

During every encounter you will have a chance to shape what happens to the people, creatures, and the environment around you, as well as how you will gradually transform yourself as a result of your own actions. Unlike traditional RPGs, your skill progression is not bound by any type of experience mechanics, but your very own decisions will determine what you will become capable of, as well as how the world will perceive you.

​

Your journey will take you through several different landscapes with varying climates, wildlife, and populations, all of which will affect your gameplay, and your choices will affect them. Based on your alignment progression, different beasts and people may immediately want to befriend you, or see you hostile.

​

Leave your mark on Goa and choose your destiny by forging the strings of virtue, ego, discipline, or rebellion.

Features

  • Make meaningful choices through dialogue, combat strategy, travel path, and your actions to determine your character alignment, which in turn affects the skills available to you and how the world treats you.

  • Progress your character alignment in Virtue-Ego and Discipline-Rebellion axes, or indulge in a conflicting alignment composition that only an Ambivalent can manifest, with all of its rewards and perils!

  • Specialize in a melee, ranged, or spell casting sub-class based on your character alignment, or combine classes to adapt to your hybrid gameplay.

  • Jump, climb, hang, sneak, ride, gallop, across a dynamic 2.5D side-scrolling world with many physical challenges to overcome.

  • Experience the story of the fantasy world of Goa, the World Beyond the Portal.

  • Journey across a vast island with different climates, landscapes, and atmospheres influencing gameplay.

  • Meet various cultures who migrated from the world of BC 230s and evolved for 75 years in an immensely different environment.

  • Traverse the vast lands of Goa either on foot or on your loyal mount Smoke.

  • Fight or tame wildlife with different alignments based on your own character alignment.

Story

It has been 75 years since Alexander the Great brought six exiled tribes through a portal in the city of Alexandria to a brutal and unforgiving world. His goal was to colonize this mysterious new land and labor the new inhabitants to mine what they called Mitviri, a substance that could link one's emotions to physical feats based on your character dispositions.

​

The colonists had eventually discovered the power of what they were mining themselves, and started raising Seers among their own orders that would unleash that power against their captors. Resulting conflict pushed the six tribes away from the surrounding area of the portal near Mount Goa, and towards the edges of what they found to be a large island surrounded by an unforgiving ocean. Trapped between the huge Macedonian army and the relentless waters, colonials agreed to give one child from each family as a ransom for their departure from the island to distant new lands and pledged to sand back a sum of purified Mitviri every year for a quantity of their captive children.

​

For 75 years, six tribes turned into six mighty nations, waged war against each other, spread far and wide, and prospered. Ransomed children, siblings, and relatives started to mean less and distant against the ever increasing tax of Mitviri, which they utilized for every aspect of their lives. The peace that was fragile to begin with, started to crack more with every tax convoy sent into the peril of the Island of Goa, and when the new Macedonian King demanded new ransoms.

​

You are Freyr of the House of Af Loven. Your family's keep on the northern shore of the Island of Goa has served for generations as a safe haven for the caravans carrying the annual tax of Mitviri in the name of the Borgean Kingdom to the Vetu Castle in the heart of the Island. It is another tax season, and it has been two days since your Jarl father left the keep with his men to escort the tax convoy lead by your Seer sister. Despite your mother's protest, and your father's rule for not leaving the castle, you ride your horse towards the port of Bneli.

Videos

Strings of Ambivalence Announcement Trailer on Youtube.

Images

Logo & Icons

Strings of Ambivalence Game Logo (download as png, 30.2kb)

Strings of Ambivalenc video game loo

Chase Tail Games Logo (download as png, 24.1kb)

Chase Tail Games Company Studio Logo

The Developer

The game director Oguz (Oz) Guvenc was very passionate about playing and making games since he was 5 years old. His first computer was a Commodore 64, and he made simple games on Basic following coding books and his older brother's directions. Due to the notion at the time that game design is equal to your coding skills, he got disappointed in the dryness of the process and lost his hopes for becoming a game designer.

​

In his adult life, as a science teacher, he decided to teach his students how to make games, and over time realized that there was much more to game development than just programming. He recaptured and fell in love with his childhood dream of making the most beautiful game that no one was making, he started taking courses in game development and design, and building prototypes. He combined a novel he started writing in high school named "Non-word Places" and his old AD&D story of Goa to conjure the basis for Strings of Ambivalence. The game is heavily inspired by Oz's great affection for Trine and Trine-2 in its play style, and Dragon Age series in its RPG elements, story-rich narrative, and the power of choice in gameplay.

​

He worked on game story and character designs, and world building in 2015-2016. When Oz realized that the plans for the initial game (taking place 450 years after the tribes moved through the portal, and encompassing the whole world of Goa as an open world) were too large to be accomplished by a single developer, he started writing a new story featuring the arrival of the tribes to Goa, with playable characters reduced to 3 from 6, and instead of an open world, featuring "paths of choice". He created a prototype as an isometric "Diablo Style" game using this story line, but was not convinced that his vision was captured through this genre. During 2017-2018 Oz started to realize how vast the Unity Assetstore had grown and that he did not have to code and model the whole game by himself. Focusing on mastering advanced assets instead of coding from scratch, Oz was able to create a 2.5D side-scrolling RPG prototype of the Strings, which convinced him of the fidelity of the direction of the project to his true vision.

​

During 2018 Oz revised his second story-line about settlers (featuring three playable characters and all six tribes) and decided to scale down his game's scope one more time to feature a single character and a more linear story line. The first game's story takes place 75 years after the colonials arrive at Goa, just before the dawn of what later will be called the Okrosi War.

​

Oz started working with his wife Nazli during the summer of 2017, who is acting as a cloth designer for the game. Nazli is solely responsible for the beautiful and rich array of fashion in daily clothing and armor featured in Strings. She is very well versed in Marvelous Designer and is learning Zbrush. Together they released an announcement trailer that was featured in DreamHack Austin in summer 2018, showing off the development of the first game up until that point. The beautiful voice over in the trailer was produced by Michael Pavlich.

​

Oz and Nazli have set up an ambitious goal of releasing the first game on 02.02.2020, as the numbers of the date almost exactly match with the symmetrical symbolism in the game's character alignment system of Virtue.Discipline.Ego.Rebellion.

​

Following the first game, Chase Tail Games plans to revisit the second Strings concept with three playable characters and semi-open world in a 2.5D side-scrolling game engine. Ultimately, Oz's dream is to go back to his original huge open world featuring the entire three continents of Goa, with six Ambivalent player characters, and 450 years of written Goa history to back up a splendid story.

​

Credits

  • Oguz (Oz) Guvenc: Production, Game Design, Story, Environments, Art Direction, Voice Acting

  • Nazli (Designazli) Guvenc: Character Cloth and Armor Design, Play Testing

  • Michael PavlichVoice Over for Announcement Trailer

  • Kevin MacleodComposer of "To the End" featured in Announcement Trailer

  • A magnitude of Unity asset developers, whose professional assets made Strings a pleasure to work on, and made years of progress to be accomplished in a single year.

bottom of page